The goal of this work is to explore new ways to embed information in clothing to create "Data Experiences." I am experimenting with knitting machines as a way to automatically create textiles that express information through their colors, patterns, texture or weight. For example, systematically varying yarn quality in a garment could provide strong tactile feedback that allows people to "feel" the qualities of their data.
As a first step, I am determining the limits of knitting machine we have on hand, and exploring how it can be adjusted for use with various types and weights of yarn. In the future, I hope to interface the knitting machine with a computational design program to turn environmental health data into knit garments.
A recent project by Varvara Guljajeva, Mar Canet, and Sebastian Mealla uses a similar approach to knit brainwave activity into scarf patterns.