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Cursor Thief

The goal of this 3 hour Copenhagen Institute of Interaction Design project was to modify a Processing game to accept inputs from an Arduino.

The Cursor Thief creature ("Bob") has his eye on your cursor. He races left and right in pursuit and is ready to pounce as soon as you sit still too long. The Arduino modification to this game replaces touchpad control of the cursor with two button inputs that allow you to escape Bob's thievery by moving the cursor left and right.

Course: Physical Computing with Massimo Banzi

Role: Central member of a two person team contributing to all aspects of the project.